Winter vacation’s been going on for a couple weeks now. A few days in, I started working on a strategy RPG type game. I don’t have a lot to show for it right now, but I do have something:
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Moar things…. Leave a comment
RPGThing, school, life, and more Leave a comment
It’s been almost a full year since I last posted here, and to say the least: RPGThing kinda hit a brick wall with my having to do schoolwork and all that. On the bright side however, I’ve done a lot of game programming for school, namely the two semester projects I’ve done have both been [...]
Daily Update: Jan 25, 2011 Leave a comment
Yeargh… school is taking up a good portion of my time again, as I kinda expected. I am still finding some time to work on RPGThing though, albeit only a little. Next up on my schedule is the ability to travel from one map to another (i.e: world to a town, town to a house), [...]
Daily Update: Jan 16, 2011 Leave a comment
Whelp! I’m on my laptop until Tuesday when I get back to my dorm, and all my code is on my desktop. However, I did some work on here last night and got animated sprites (using a sprite sheet) down. I have a simple format for the sprite sheets: there are four columns with each [...]
Daily Update: Jan 12, 2011 Leave a comment
Whoops, looks like I haven’t been posting anything these past couple days; sorry internet! There hasn’t been any progress on the programming part of this project though, so you’re not missing much. Instead I have been working on the story part of the quest I will make. I decided to work on that a bit [...]
Daily Update: Jan 9, 2011 1 comment
“Works in theory”, turned out to be “works when I’m actually done with it”! Turns out I only got it done for when the player moves up, but not in the other directions. With that said, bigger maps along with map scrolling is working alright. I don’t have any screenshots or video for this though; [...]
Daily Update: Jan 8, 2011 Leave a comment
Creating a map image from simple tilemap ended up being a lot simpler than anticipated actually! I’ve done things like this a few times before (loading a tilemap from a file), but I can’t recall ever actually making a texture for OpenGL from one. you cannot tell from the screenshot (below), but the map it [...]
A player sprite and a door! Leave a comment
Today’s progress isn’t much, but it is still significant! So much so that I made a video for it… okay, I made a video just to show off the “animated” part (animated in quotes because it’s really just switching between drawing and not drawing the door >_>). If you have trouble making out the video, [...]
Oh, how ironic… Leave a comment
I find today’s XKCD comic rather… fitting for RPGThing’s current status.
RPGThing: Graphics Progress Leave a comment
Not a lot of visible things have been finished for the engine, but progress is still occurring! Most of what I have done is planning actually, but converting my planning to programing shouldn’t be too hard. Until the point where I realize, “Oh no! I can’t do that!”, that is, but that’s already happened once [...]
