Yeargh… school is taking up a good portion of my time again, as I kinda expected. I am still finding some time to work on RPGThing though, albeit only a little.
Next up on my schedule is the ability to travel from one map to another (i.e: world to a town, town to a house), but I haven’t implemented special tiles yet – such as the ones to put the player on a different map – and I would prefer t get those in before working on the map transitions.
In other words, I’m going to work on special tiles, but I’m not going to make a big post about it, and after that is the map transitions. A step ahead of that is making a unified map file since it’s a bit annoying to have a file for the tilemap and a bitmap for collision.
