Archive for January 2011

Daily Update: Jan 25, 2011   Leave a comment

Yeargh… school is taking up a good portion of my time again, as I kinda expected. I am still finding some time to work on RPGThing though, albeit only a little. Next up on my schedule is the ability to travel from one map to another (i.e: world to a town, town to a house), [...]

Posted January 26, 2011 by qwerty102 in RPGThing

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Daily Update: Jan 16, 2011   Leave a comment

Whelp! I’m on my laptop until Tuesday when I get back to my dorm, and all my code is on my desktop.  However, I did some work on here last night and got animated sprites (using a sprite sheet) down. I have a simple format for the sprite sheets: there are four columns with each [...]

Posted January 16, 2011 by qwerty102 in RPGThing

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Daily Update: Jan 12, 2011   Leave a comment

Whoops, looks like I haven’t been posting anything these past couple days; sorry internet! There hasn’t been any progress on the programming part of this project though, so you’re not missing much. Instead I have been working on the story part of the quest I will make. I decided to work on that a bit [...]

Posted January 12, 2011 by qwerty102 in RPGThing

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Daily Update: Jan 9, 2011   1 comment

“Works in theory”, turned out to be “works when I’m actually done with it”! Turns out I only got it done for when the player moves up, but not in the other directions.  With that said, bigger maps along with map scrolling is working alright. I don’t have any screenshots or video for this though; [...]

Posted January 9, 2011 by qwerty102 in RPGThing

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Daily Update: Jan 8, 2011   Leave a comment

Creating a map image from simple tilemap ended up being a lot simpler than anticipated actually! I’ve done things like this a few times before (loading a tilemap from a file), but I can’t recall ever actually making a texture for OpenGL from one. you cannot tell from the screenshot (below), but the map it [...]

Posted January 8, 2011 by qwerty102 in RPGThing

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A player sprite and a door!   Leave a comment

Today’s progress isn’t much, but it is still significant! So much so that I made a video for it… okay, I made a video just to show off the “animated” part (animated in quotes because it’s really just switching between drawing and not drawing the door >_>). If you have trouble making out the video, [...]

Posted January 8, 2011 by qwerty102 in RPGThing

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Oh, how ironic…   Leave a comment

I find today’s XKCD comic rather… fitting for RPGThing’s current status.

Posted January 7, 2011 by qwerty102 in miscellaneous, RPGThing

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RPGThing: Graphics Progress   Leave a comment

Not a lot of visible things have been finished for the engine, but progress is still occurring! Most of what I have done is planning actually, but converting my planning to programing shouldn’t be too hard. Until the point where I realize, “Oh no! I can’t do that!”, that is, but that’s already happened once [...]

Posted January 7, 2011 by qwerty102 in RPGThing

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RPGThing: Graphics Stuff Overhaul: Addendum   1 comment

After looking through my code a bit, I realized that what I had was pretty much a complete mess without any real organization. Because of this, I’m gonna be recoding quite a bit of it and I’m most likely gonna be setting some goals to give me a direction while programming. Previously I was pretty [...]

Posted January 3, 2011 by qwerty102 in RPGThing

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RPGThing: Graphics Stuff Overhaul   Leave a comment

So now that I’m on my winter break and I have some spare time (2 weeks to be exact), I decided to finally do something which was going to be necessary since the beginning of this project, that is, an overhaul of the graphics engine. To put this in as few words as I can [...]

Posted January 2, 2011 by qwerty102 in RPGThing

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